Dev Update: Introducing Memoraak
Alex here. I’ve been deep in development lately, and today I finally get to share something I’ve been quietly building in the background: a brand-new game mode called Memoraak.
If you enjoy memory challenges or quick daily runs and want something new, I think you’re going to like this one.
How Memoraak works
Memoraak is a solo, score-attack, memory-driven challenge mode built around clean, deterministic rules.
The goal
- Bank the highest turn score you can without busting. The highest turn score is 20.
- A bust means your total goes over 20, and that turn ends with 0 points.
- It’s push-your-luck by design: stop early for guaranteed points, or keep flipping and risk losing everything.
Game start: the reveal
- Three random cards flip face-up at the start.
- You get a moment to memorize them.
- Then they flip back down. Hopefully you have a decent memory!
Turn flow
- Choose a face-down card to flip.
- Your total increases by the flipped card’s value.
- Decide whether to bank or keep flipping.
- Bank points based on your total, or bust (21+) and earn 0 for that turn.
- After a bust, all cards flipped during that turn become available again next turn (except Unstable cards, which can be lost).
- You have unlimited turns and unlimited time.
Scoring
Your turn total decides how many points you earn when you bank:
| Total | Points |
|---|---|
| 15–16 | 1 |
| 17–19 | 2 |
| 20 | 3 (perfect) |
| 20 with an Unstable card in play | 4 |
| 21+ (bust) | 0 |
So 15–16 is safe but low-value, 17–19 is the sweet spot, 20 is the goal, and anything over 20 is a bust.
Unstable cards
Some cards are marked Unstable, and they have special interactions:
- If you make a perfect 20 with an Unstable card involved, you get a bonus point, so the maximum is 4.
- If you bust while an Unstable card is revealed, that card is unavailable for the rest of the run.
Pro tip: the memory marker
You have one memory marker to mark the back of a card and help you remember its value. Long-press a card to mark it. The marker comes back when you turn that card over, or long-press it again to remove it.
Daily Memoraak
Daily Memoraak is a special version of Memoraak where:
- You get one attempt per day.
- Everyone gets the same card layout.
- It resets at midnight UTC.
- Busts count against you: every bust is deducted from your posted leaderboard score.
It’s a quick, fair way to compare scores with friends and other players.
Why this mode exists
Memoraak is designed for fast runs and repeat attempts: something you can jump into for a few minutes, learn from, and immediately try again. Also, it’s good for the brain to test that memory every now and then!
A new game mode was the most-voted feature in our first Feature Poll, so hopefully this is fun for those of you looking for something new.
Thanks for reading, and as always, keep the feedback coming.
Got thoughts?
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