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Dev Update: Everything Since the Campaign

· Pazaak Cantina

A lot has landed since the new campaign. Here’s the roundup, from versions 1.9.5 through 2.0.3.

New places to play

  • Two new cantinas: the Shade Line on Solara and the Undertow on Maaren.
  • Animated cantinas, inside and out, with redesigned cantina screens.
  • Private tables: party codes let you sit down with a friend directly.
  • Multiplayer no longer needs a shuttle pass or an ad. Just pick a cantina and play.
  • A new match result screen, and after a multiplayer match you can answer SP-3R’s call for a bonus Starlume Token.

Daily play

  • The Pazaak Daily Duel: one seeded match a day against a Hall of Fame boss. Every player in the world gets the same match, one attempt, and a global leaderboard settles it.
  • Daily streaks, shared across the Daily Duel and Daily Memoraak. Keep the flame alive to earn credits that grow with your streak, and bank streak freezes at milestones to cover a missed day.
  • Share cards: your daily results render as a picture worth posting.

Make it yours

  • The Avatar Creator: build a character instead of picking one off a shelf. There are over a billion visibly different combinations, and the classic avatars are still in there if you’d rather just pick one.
  • The campaign has faces. Everyone who talks to you is built with the same creator.
  • Color your XP ring from eight shades.
  • The Starlume card design, bought with Starlume Tokens.
  • Four new player fields: Drownwood, Jumpfrost, and two animated Legendaries, Lanternburl and Verdant Leadlight. The field store is now grouped into collections, and Legendary fields animate in multiplayer too.
  • Player Titles to show off on the board and in the cantina.

Smoother play

  • Rebuilt CPU opponents. One risk-based engine drives every difficulty, so the lower tiers play sensibly with weaker cards instead of just playing badly.
  • Wagering reworked around a difficulty slider, with win multipliers up to 2x.
  • Offline matches save themselves. Quit a wager, campaign or duel match any time, or just get interrupted, and pick it up exactly where it stood.
  • Play while you wait: sitting in the multiplayer queue lets you start a wager match or a Memoraak run. When an opponent shows up, one tap saves your game and takes your seat.
  • The whole game plays in landscape, and a multiplayer match survives a rotation mid-turn.
  • Far fewer ads: SP-3R offers rewarded ads in roughly one match in four, down from most of them.
  • A fresh look: a redrawn main menu, one consistent button style, and rebuilt dialogs.
  • Your stats sync across devices, and purchases restore right away on a new install.
  • What’s New: patch notes for every version, right from the main menu.

Plus plenty of fixes along the way, from crashes when leaving a cantina to sign-in getting stuck on a poor connection.

What’s next?

That’s you. Feature Poll 2 is open, so pick what I build next.

-Alex